TNX:TOS New Skills - Neuro
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Revision as of 21:59, 14 August 2017 by Anzelotte
Weapon Follow Combo: Alone Max SL: 4 Timing: Refer Target: Single Range: Long Difficulty: None Versus: None You tune a cyberized weapon to assist your attacks, or act independently of you. Use this Skill when you make an Attack with a Weapon that does not have [Hack: -]. You get +[SL+1] to the Wound Rating. Limit 1/Cut. Fake Account Combo: <Cybertech> Max SL: 4 Timing: Major Target: Self Range: None Difficulty: 10 Versus: None You hack a bank to counterfeit illicit funds that exist only on the Web. You get [Result/2] Credits. Treat this Skill as an Action Skill. Limit 1/Act. Cyber Crack Combo: <Cybertech> Max SL: 4 Timing: Major Target: Single* Range: Long Difficulty: Refer Versus: <Cybertech> You skillfully crack a cyberized Outfit and disable it. Target an Outfit that does not have [Hack: -]. If your Result exceeds the Hack Rating, the outfit becomes [Damaged]. This skill cannot be used in a Combo with skills that attempt to inflict a Wound. Limit [SL]/Act. Tap Mastery Combo: None Max SL: 4 Timing: Constant Target: Self Range: None Difficulty: None Versus: None By linking yourself to a Tap with vast processing power, you accelerate your cyber prowess to new heights. If your Tap has [Hack: 15] or higher, you get +[SL/2+1] to the result of <Cybertech> checks you make. Master Hacker Combo: Free Max SL: 1 Timing: Constant Target: Self Range: None Difficulty: None Versus: None You're not just an ordinary Neuro, but a legend whose ability is incomparible. You can only take this skill if you are Neuro Style Level 2 or above. You can acquire one extra Neuro Secret Skill. If you are Neuro Style Level 3, you can acquire a second extra Neuro Secret Skill. †Spider Silk Combo: <Cybertech> Max SL: 3 Timing: Setup Process Target: Area (P) Range: Long Difficulty: 10 Versus: None As if wrapping them in silken threads as strong as steel, you dull the movements of your opponents' weapons. Weapons that the Target has equipped with a Hack Rating of [13+(SLx3)] or lower gain -2 to any Hit Checks made with them during this Cut. This Skill cannot be used in a Combo with any skill that attempts to inflict a Wound. †Power Surge Combo: <Psychology> Max SL: 4 Timing: Major Target: Single Range: Weapon Difficulty: Control Versus: <Will> You short out your foe's cyberware or Tap, causing harm to their body rather than their mind. When you use this Skill in a Mental Attack Combo, you get a bonus of +[SLx2] to the Wound Rating, and the Combo inflicts a Physical Wound instead of a Mental Wound. This skill has no effect on Wets. ※Emergency Barrier Combo: <Poltergeist> Max SL: Style Level Timing: Reaction Target: Self Range: None Difficulty: None Versus: None You've tuned your defense software to react automatically to dangerous attacks from others. When you use this skill in a Combo with <Poltergeist>, you don't lose an AR as a result of the Check, and may use it even if you have 0 AR. Limit [SL]/Act.