Difference between revisions of "TNX:TOS New Skills - Kaze"

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(Created page with "<pre> Glory Road Combo: Free Max SL: 4 Timing: Constant Target: Self Range: None Difficulty: None Versus: None You've grown up listening to the legends and tales of the pros....")
 
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†Night Horse
 
†Night Horse
Combo: Other
+
Combo: Alone
 
Max SL: 5
 
Max SL: 5
 
Timing: Before Damage
 
Timing: Before Damage
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†Feint Turn
 
†Feint Turn
Combo: Other
+
Combo: Alone
 
Max SL: 4
 
Max SL: 4
 
Timing: Refer
 
Timing: Refer

Revision as of 20:58, 17 August 2017

Glory Road
Combo: Free
Max SL: 4
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You've grown up listening to the legends and tales of the pros. Mere words can't avert your eyes from your dream of attaining glory.
You get +[SL] to Reactions you make to Mental Attacks. In addition, you can use <Exodus> against Mental Attacks.

Turnover
Combo: <Operate>
Max SL: 4
Timing: Refer
Target: Self
Range: None
Difficulty: None
Versus: None
You quickly recover from an impact that shakes your composure.
Use this skill when you take [BS: Confusion]. If successful, immediately
remove [BS: Confusion].
You must be operating a Vehicle to use this skill.
Limit 1/Cut.

Direct Roll II
Combo: Free
Max SL: 2
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
No matter what speed you're going at, you maintain perfect control of your vehicle.
You can use <Direct Roll> as [Timing: Major]. When you do, you gain [<Direct Roll>'s SL+(SF of the vehicle you're operating)] to the Result of <Operate> Checks.
In addition, <Direct Roll>'s Limit becomes [This skill's SL+1]/Cut.

Pick Up
Combo: Declare
Max SL: 5
Timing: Minor
Target: Refer
Range: Close
Difficulty: None
Versus: None
You pull a buddy or customer aboard your vehicle in a flash without slowing down.
Up to [SL] targets become Passengers on the Vehicle you are operating. The (Seating) of the Vehicle cannot be exceeded. The targets may refuse this effect.
In addition, if the target is restrained or otherwise unable to move, the Director can rule that this skill has no effect on them.

Burnout II
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You rev your vehicle higher than ever before.
Increase the [Max SL] for your acquired <Burnout> by [SL]. Note that this does not increase the current SL of that skill.

†Night Horse
Combo: Alone
Max SL: 5
Timing: Before Damage
Target: Single
Range: Close
Difficulty: 10
Versus: None
As a driver, you specialize in giving your passengers the best vantage point from which to fight.
Use this skill when the target calculates the Wound Rating of their <Physical or Mental Attack>. They get +[SLx2] to the Wound Rating.
You must be operating a Vehicle, and the target must be a Passenger on that Vehicle, to use this skill.

†Feint Turn
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Close
Difficulty: Control
Versus: None
You change your vehicle's speed or trajectory to throw off your opponent's action.
Use this skill when the target declares a Check. The target takes a -(SF of the vehicle you're operating) penalty to the Result of their Check.
You must be operating a Vehicle to use this skill.
Limit [SL]/Act.

※Shooting Star
Combo: <Ride Fight>
Max SL: 5
Timing: Major
Target: Single*
Range: Weapon
Difficulty: Control
Versus: <Evasion>
You sacrifice your beloved vehicle and risk your own life to achieve victory.
When you use this skill in a {Physical Attack} Combo, increase the Wound Rating by +[(SF of the vehicle you're operating)x10] (max [SLx10]).
At the end of this Main Process, your vehicle becomes (Broken), and your AR becomes 0.