TNX:TOS New Skills - Kage

From Table Talk Wiki
Revision as of 01:30, 19 August 2017 by Anzelotte (talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Petrify
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: -
You paralyze your mark with a nerve agent, making them as if a living statue, unable to move.
When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Confusion}.
Limit [SL]/Act.

Poison Strike
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: -
Your weapons are coated with a hidden poison.
When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Poison 1}. 

Flying Blade II
Combo: <Flying Blade>
Max SL: 4
Timing: Major
Target: -
Range: -
Difficulty: -
Versus: -
Your mastery of throwing weapons is on par with any sharpshooter.
When you use this skill in a {Physical Attack} Combo, you may include skills with [Combo: <Ranged>] into this {Melee Attack} Combo. However, you must use a (Throwable) weapon to make the attack.

Hen'i Battou
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: Perception*
You strike in an unorthodox manner that defies imagination, throwing off any unaware enemy.
When you use this skill in a {Physical Attack} Combo, the target may only make a Reaction to it if their Combo includes <Perception>.
(Translation note: This is a reference to the protagonist's signature attack from the manga "Kamui." See https://www.youtube.com/watch?v=GK-CX45ZpcQ . Literally translated, it means "variant sword strike.")

Drug Runner
Combo: Declare
Max SL: 4
Timing: Move
Target: Self
Range: None
Difficulty: None
Versus: None
You expertly administer medicine while on the move.
Use when you declare your Move Action. You can move as normal and simultaneously use a [Timing: Move Action] Drug.
Limit [SL+1]/Scene.

†Shadow Bind
Combo: <Melee>
Max SL: 4
Timing: Setup Process
Target: Single
Range: Close
Difficulty: Control
Versus: <Evasion>
As if manipulating the shadows, you use your body to hinder your foe's movements.
If you win the Opposed Check, the target takes a -[SL+2] penalty to CS.
This effect lasts until the end of the Cut.

†Shadow Weave
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: <Evasion>
As if binding them with shadows, your attack puts a stop to your opponent's movements, making them struggle to do more than breathe.
When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target of the Combo takes {BS: Pressure (Life)}.
Limit [SL]/Act.

※Shadow Hand
Combo: <Melee>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: 0
You strike with the power of the shadows, threatening to spell your opponent's doom through shock alone.
When you use this skill in a {Physical Attack} Combo, and that Combo inflicts at least a 1-point Wound, the target must make a <Life> Self-Control Check. If they fail, they become {Unconscious}. If they succeed, they take {BS: Doped (Minor)}.