Difference between revisions of "TNX:TOS New Skills - Kabuki"

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(Created page with "<pre> Change Fate Combo: Free Max SL: 4 Timing: Setup Process Target: Self Range: None Difficulty: 10 Versus: None Using a superstition or charm that works only for you, you c...")
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Revision as of 21:47, 13 August 2017

Change Fate
Combo: Free
Max SL: 4
Timing: Setup Process
Target: Self
Range: None
Difficulty: 10
Versus: None
Using a superstition or charm that works only for you, you call luck to your aid.
Draw a card from the deck, then discard a card of your choice to return your hand to four cards again.

Curse II
Combo: <Curse>
Max SL: Style Level
Timing: Refer
Target: -
Range: -
Difficulty: -
Versus: -
So long as there is injustice in the world, your wails will never cease.
When you use this skill in a Combo with <Curse>, you don't lose an AR as a result of the Check, and may use it even if you have 0 AR.
This skill can be used in a Combo with [Combo: Alone] skills, and does not count toward the maximum limit of skills usable in a Combo.
Limit [SL]/Act.

Super Cool
Combo: Free
Max SL: 3
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
Your unshakeable trust in your luck allows you to perform even dangerous stunts with a cool, relaxed demeanor.
When you make a Check by drawing a card from the deck, you get +[SL+2] to the Result.

Frenzy II
Combo: <Frenzy>
Max SL: 4
Timing: Major
Target: -
Range: -
Difficulty: -
Versus: -
So long as there is injustice in the world, your madness will never end.
When you use this skill in a Combo with <Frenzy>, your use of <Frenzy> does not count towards that skill's Limit.
Limit 1/Cut.

Bandwagon
Combo: Free
Max SL: 4
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You're a regular at the hottest live houses and performance calls, and the staff at those places always have the hottest gossip to share with you.
You gain a +[SL] bonus to the Result of <Society: Street> and <Society: Media> Information Gathering Checks.

†On Stage
Combo: <Art>
Max SL: 4
Timing: Setup Process
Target: Area (P)
Range: Medium
Difficulty: None
Versus: None
With art or song, you cheer on your comrades.
The targets gain +[SL+2] to the Result of their Major Action Checks. However, during this Cut, your CS Current and AR both become 0. These effects last until the end of the Cut.

†Fatal Luck
Combo: <Lucky Strike>
Max SL: 4
Timing: Refer
Target: Single
Range: Medium
Difficulty: None
Versus: None
Your luck is so powerful that you can envelop others in its blessing.
Your <Lucky Strike> Skill becomes [Target: Single]. You can draw an extra Damage Card from the deck on behalf of the Target of this Skill. It must be Valid for this Combo. The target may refuse this effect, but only prior to drawing the card.
Limit 1/Cut.

※Rock and Roll
Combo: Other
Max SL: 4
Timing: Refer
Target: Self
Range: None
Difficulty: None
Versus: None
Nothing can tie you down. You blow away all obstacles using your rock and rollers' soul.
You get +1 to the Result of all <Society> checks. In addition, you get a +[SL] bonus to the rating of Social Wounds you inflict.
When you use this skill in a Combo, for the purpose of all Style Skills with effects that depend on [CV], treat it instead as [CV+Passion].
This skill can be used in a Combo with [Combo: Alone] skills.
Limit [SL+1/Act].