Difference between revisions of "TNX:TOS New Skills - Inu"

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(Created page with "<pre> Assault Formation Combo: <Athletics> <Operate> Max SL: 4 Timing: Refer Target: Single Range: Close Difficulty: Control Versus: <Athletics> <Operate> After breaching an e...")
 
(No difference)

Latest revision as of 03:29, 15 August 2017

Assault Formation
Combo: <Athletics> <Operate>
Max SL: 4
Timing: Refer
Target: Single
Range: Close
Difficulty: Control
Versus: <Athletics> <Operate>
After breaching an entrance, you immediately move to check your opponent's movements.
Use this skill after <Prepared for Breach>. If successful, the target takes a penalty of -[SL+2] to their CS Current.

Apprehend
Combo: None
Max SL: 4
Timing: Wound Calculation
Target: Self
Range: None
Difficulty: None
Versus: None
You attack without holding back, knowing the depth of your foe's sins. Such a brazen criminal cannot be allowed to walk free.
Use this skill when inflicting a Physical Wound. If the target has at least one Social Wound, you get +[CV] to the Wound Rating.
Limit 1/Act.

Siren
Combo: None
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You turn your sirens on at full blast. Though the streets are no racetrack, you can get up to speed if you're confident civilians will make way.
When operating a Vehicle with an Appearance Mod of 0, you get +[SL] to the Result of all <Operate> Checks you make.

Danger Sense
Combo: None
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You have a finely honed sense of when danger is imminent, and it's saved your skin more than once.
You get +[SL] to Evasion checks.

Hound's Fangs
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: <Evasion>
You've learned special fighting techniques in order to bring criminals to justice.
When you use this skill in a Physical Attack Combo, you get +[SL+2] to the rating of the Physical Wound.

†Reinforcements
Combo: None
Max SL: 5
Timing: Major
Target: Refer
Range: None
Difficulty: None
Versus: None
This is a [Troop Summon Skill] that calls other police to your aid.
When you acquire this skill, you get Inu Troops. If successful, you can summon them to your side.

†Hunter
Combo: Other
Max SL: 4
Timing: Major
Target: -
Range: -
Difficulty: None
Versus: -
Like a hunter with favored prey, you've learned how to fight one Style with particular effectiveness.
When you acquire this Skill, choose a Style. If the target of this Attack Combo has the chosen Style, you get +[SLx3] to the Wound Rating.
Record this Skill like <Hunter: Kage>. You may take the skill multiple times for different Styles.

※Immortal Hound
Combo: Other
Max SL: 4
Timing: Before Wound
Target: Self
Range: None
Difficulty: Refer
Versus: None
No matter how broken your body, no matter how devastated your mind, you will not cease your pursuit of justice.
If successful, do not apply the effects of the {Physical, Mental or Social Wound} you are about to take until the Cleanup Process of this Cut. In addition, you get +[SLx2] to the Result of this skill's Check.
The Difficulty of this Check is equal to the Wound Rating.
Limit 1/Act.