TNX:TOS New Skills - Highlander

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Celestial's Taste
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
Having been raised among perfection, your aesthetic sense is a cut above the Earth-born, and it shows in your artistic endeavors.
Choose an <Art> Skill. You gain a bonus of +[SL] to <Art: The chosen category>.

Angel of Salvation II
Combo: <Angel of Salvation>
Max SL: Style Level
Timing: Refer
Target: -
Range: -
Difficulty: -
Versus: -
You can grace the Earth with the power of salvation with scarcely an effort.
When you use this skill in a Combo with <Angel of Salvation>, you don't lose an AR as a result of the Check, and may use it even if you have 0 AR.
This skill can be used in a Combo with [Combo: Alone] skills, and does not count toward the maximum limit of skills usable in a Combo.
Limit [SL]/Act.

Guardian Angel II
Combo: <Guardian Angel>
Max SL: 4
Timing: Major
Target: -
Range: -
Difficulty: -
Versus: -
Your Guardian Angel increases in power, becoming able to strike a wider area.
When you use this skill in a Combo with <Guardian Angel>, it becomes [Target: Area (P)].
Limit 1/Cut.

Heaven's Majesty
Combo: <Will>
Max SL: 4
Timing: Setup Process
Target: Single
Range: Short
Difficulty: Control
Versus: <Will>
Your actions, performed with the elegance of a celestial, cause your opponents to falter under the imposing atmosphere they create.
If successful, the target takes a -[SL-1] penalty to CS.
This effect lasts until the end of the Cut.

Angel's Wings
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Short
Difficulty: 10
Versus: None
Your acute senses as a celestial, or perhaps some sealed memory, allow you to give useful advice to an ally.
Use this skill when the target declares a Check. The target gains a +2 bonus to the Result of their Check.
Limit 1/Act.

†Helping Hand II
Combo: <Helping Hand>
Max SL: 4
Timing: Reaction
Target: Single
Range: Close
Difficulty: Control
Versus: None
You can use your Helping Hand to protect others in the vicinity.
When you use this skill in a combo with <Helping Hand>, you can use it as a Reaction against a {Physical Attack} targeting another character. If the Dodge Check is successful, the attack is negated against all targets within your Engagement.
Limit 1/Cut.

†Mysterious Present
Combo: Free
Max SL: 5
Timing: Setup Process
Target: Self
Range: None
Difficulty: Refer
Versus: None
From some mysterious place, you receive vital equipment of unusually high quality.
If successful, you get a chosen Outfit. The Difficulty of this Check is equal to the Outfit's (Buy).
The Outfit gains a [SL] bonus to one of its ratings, such as (ATK) or (Parry).
Record this skill as "Mysterious Present (ATK)", etc.
Limit 1/Act.

※Jacob's Ladder
Combo: <Wings of Guidance>
Max SL: 4
Timing: Major
Target: -
Range: -
Difficulty: -
Versus: -
Your guiding hand helps your ally to overcome any resistance, no matter how fierce.
The Major Action of the Main Process you grant with <Wings of Guidance> becomes [Versus: Impossible], and no reactions can be made to it.
This skill can be used in a Combo with [Combo: Alone] skills.