TNX:TOS New Skills - Exec

From Table Talk Wiki
Revision as of 07:04, 25 August 2017 by Pearl Cool (talk | contribs) (Created page with "<pre> Wheel of Fate II Combo : Declare Max SL : 3 Timing : Refer Target : Single* Range : Short Difficulty : None Versus : None You prepare an approp...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Wheel of Fate II
Combo      : Declare
Max SL     : 3
Timing     : Refer
Target     : Single*
Range      : Short
Difficulty : None
Versus     : None
You prepare an appropriate response for others based on what you glean from your <Wheel of Fate>.
Use when someone makes a check. The target may make a Reaction Check agaisnt that check, using in the Combo the <Wheel of Fate> you already possess as though they themselves possessed it. Limit [SL]/Act.

Tactical Prediction
Combo      : <Society: Business>
Max SL     : 5
Timing     : Setup Process
Target     : Single
Range      : Long
Difficulty : None
Versus     : None
You give precise tactical orders to your allies and underlings. When it comes to war and business, knowing when to act isn't so different.
The target increases the rating of Physical and Mental Wounds they inflict by [SL+1]. This effect lasts until the end of the Cut.

Death March II
Combo      : <Death March>
Max SL     : Style Level
Timing     : Constant
Target     : -
Range      : -
Difficulty : -
Versus     : -
Repeated use of <Death March> has made you effective in knowing where to place your resources.
When this skill is used in a Combo with <Death March>, you do not spend an {AR} to use <Death March>, and can use it when at 0 {AR}. As an exception to the normal rules, this skill may be in a Combo with [Combo: Alone] skills. Limit [SL]/Act.

Black Corp II
Combo      : <Black Corp>
Max SL     : Style Level
Timing     : Refer
Target     : -
Range      : -
Difficulty : -
Versus     : -
Your corporation performs illegal activities, which you've shown extreme aptitude in.
When this skill is used in a Combo with <Black Corp>, you do not spend an {AR} to use <Black Corp>, and can use it when at 0 {AR}. As an exception to the normal rules, this skill may be in a Combo with [Combo: Alone] skills. Limit [SL]/Act.

Hotline II
Combo      : Free
Max SL     : 5
Timing     : Constant
Target     : Self
Range      : None
Difficulty : None
Versus     : None
It takes less than two seconds for any corp-related news to reach your ears.
Increase the [Max SL] for your acquired <Hotline> by [SL]. Note that this does not increase the current SL of that skill.

†Personal Platoon
Combo      : <Society: Business>
Max SL     : 5
Timing     : Major
Target     : Refer
Range      : None
Difficulty : 10
Versus     : None
This skill is a [Troop Summon Skill] representing that you have a platoon under your direct control.
When you acquire this skill, select one Style. You acquire a Troop of the selected Style. Also, if successful at this skill's check, you can summon them to your side. You may acquire separate instances of this skill to acquire different Styles, up to your Style Level.

†Black Corp
Combo      : Alone
Max SL     : 4
Timing     : Wound Calculation
Target     : Single
Range      : Long
Difficulty : None
Versus     : None
You're the one your corp looks to when there's dirty work needing done.
Use before someone other than you calculates the rating for the Physical or Mental wound they're about to inflict. The target increases the rating of that Wound by your {Mundane}. After, lose an {AR}.

※Last Order
Combo      : Alone
Max SL     : 4
Timing     : Refer
Target     : Single*
Range      : Extreme
Difficulty : 10
Versus     : None
Predicting in advance when you'd be unable to act, you've briefed your underlings and allies what to do when it happens.
Use when incapacitating damage would be inflicted upon you. The target may immediately take a Main Process. They may take this Main Process even if they have 0 {AR}, and it does not cost them {AR}. Limit 1/Act.