Night Wizard!:Trap Data

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Traps

An incomplete sample of some of the traps listed in the School Maze rulebook. Sorted by the translator; in the book they are just in alphabetical order.

Damage Traps

These traps deal damage or inflict other harmful effects directly upon characters.


Mine-type

Hanging Snare

Level Structure Customizable Detection Level Disarm Level
2 Physical (-) No - (20) -
A trap that loops a hidden rope around its victim's feet and suspends them in the air.

This Trap targets a single Character in its Square, decided by the GM. The chosen Character must make an Agility Judge with a Difficulty Level of 18.
If they fail this Judge, their Action Count decreases by -10. If they are within combat, they receive the Panic status.

Pit Trap A

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) Yes - (16) -
A camouflaged hole. Those who walk on top will fall in.

All Characters in the same square as this Trap must make an Agility Judge with a Difficulty Level of 16. Those who fail receive damage equivalent to PATK 10.
Characters in a Flying State are not affected by this Trap.

Snare

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) Yes - (18) -
A spring trap that captures the feet and impaires movement.

This Trap targets a single Character in its Square, decided by the GM. The chosen Character must make an Agility Judge with a Difficulty Level of 18.
If they fail this Judge, during this Main Process, they are unable to move. If they are within combat, they receive the Panic status.
Characters in a Flying State are not affected by this Trap.

Steal Slit

Level Structure Customizable Detection Level Disarm Level
1 Msgic (-) Yes - (16) -
A slit into which al money in sight is magically drawn.

This Trap targets a single Character in its Square, decided by the GM. The chosen Character must make an Spirit Judge with a Difficulty Level of 16.
If they fail this Judge, they lose 5d6 x 5,000 varcas. This may be charged as credit, so characters carrying no money are not spared.


Trigger-type

Attacker Killer

Level Structure Customizable Detection Level Disarm Level
2 Magic (Void) Yes 18 16
An offensive trap which reacts to the presence of strong individuals.

This Trap targets the Character with the highest Strength from among those within 4 squares of it.
The targeted Character must defend against a Magic Attack with MACC 14 and MATK 22.
If they take at least one point of damage, the "Dazed" Status is inflicted upon them.
If multiple Characters are tied for the highest Strength, the GM chooses.

Booby Trap

Level Structure Customizable Detection Level Disarm Level
1 Physical (Fire) Yes 16 18
An item or object rigged to explode if someone touches it.

Place this Trap upon an Item, Object, or similar entity.
Characters who activate this Trap must make an Luck Judge with a Difficulty Level of 14. Those who fail receive damage equivalent to PATK 22.
When this Trap is activated, the attached Item or Object is destroyed.

Explosion

Level Structure Customizable Detection Level Disarm Level
2 Physical (Fire) Yes 20 18
A trap which will explode under the right conditions.

All Characters in the same square as this Trap must make an Luck Judge with a Difficulty Level of 16. Those who fail receive damage equivalent to PATK 20.
If they are within combat, they receive the Dazed status.

Falling Rock

Level Structure Customizable Detection Level Disarm Level
2 Physical (-) Yes 20 18
A Trap that causes a rock to fall from above.

Characters who activate this Trap must make an Agility Judge with a Difficulty Level of 16. Those who fail receive damage equivalent to PATK 20.

Pit Trap B

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) Yes 16 18
A floor that drops out from under those who step on it.

All Characters in the same square as this Trap must make an Agility Judge with a Difficulty Level of 16. Those who fail receive damage equivalent to PATK 15.
Characters in a Flying State are not affected by this Trap.
Optionally, this Trap may transport Characters to a lower floor instead of, or in addition to doing damage.

Poison Needle

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) Yes 16 16
A hidden trap that inflicts poison with a needle.

When this Trap is triggered, the triggering Characters must make an Agility judge with a Difficulty Level of 18. Those who fail lose 1d6 HP.
If they are within combat, they receive the Poison (3) status.

Raid Arrow

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) Yes 18 20
A Trap similar to a crossbow that shoots an arrow.

This Trap targets a single character chosen by the GM within 3 Sq of it.
The chosen Character is targeted by a Physical Attack with PACC 16 and PATK 18.

Shock

Level Structure Customizable Detection Level Disarm Level
1 Magic (Heaven) Yes 18 18
A hidden trap that delivers a powerful electric shock.

When this Trap is triggered, the triggering Characters receive damage equivalent to MATK 15.
If they are within combat, they receive the Paralyzed status.


Continuous-type

Attack Barrier

Level Structure Customizable Detection Level Disarm Level
2 Physical (-) Yes - 18
A gate that opens and closes as swiftly as the strike of a sword.

All Characters in the same square as this Trap must defend against a Physical Attack with PACC 15 and PATK 20.
This Trap may be disarmed.
This Trap is not considered to be secret.

Attack Barrier II

Level Structure Customizable Detection Level Disarm Level
2 Magic (Heaven) Yes - -
A magical trap that bars the way with powerful electric current.

All Characters in the same square as this Trap take damage equivalent to MATK 20.
The GM may change the element of this Trap at will.
This Trap is not considered to be secret.

Pool of Acid

Level Structure Customizable Detection Level Disarm Level
2 Magic (Water) Yes - -
A pool of acid or deadly poison upon the ground.

All Characters in the same square as this Trap lose 3 HP.
Within combat, this takes place during each Clean-Up Process.
Characters in a Flying State are not affected by this Trap.
This Trap is not considered to be secret.


Enchant-type

Zombie Bomb

Level Structure Customizable Detection Level Disarm Level
2 Physical (Fire) Yes - -
A Trap that causes an Enemy to explode.

Place this Trap upon an Enemy.
This Trap is triggered when the Enemy reaches 0 HP or below.
All Characters in the same square as the Enemy must make a Luck Judge with a Difficulty Level of 16.
Those who fail receive damage equivalent to PATK 25.


Utility Traps

Many of these are not really what one would think of as traps at all, but are presumably included under them for convenience.

Mine-type

Alarm

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) No - (20) -
A device which warns of intruders into the Fortress.

All Characters in the same square as this Trap must make an Perception Judge with a Difficulty Level of 18.
If any of them fail, all Enemies within the Fortress can no longer be Surprise Attacked and gain +3 to their Initiative Judges.

Pressure Plate

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) No - (14) -
A device which controls the opening or closing of a door.

This Trap activates when a character enters the Square it is in. Its effect is to open a door specified by the GM. It can open or close multiple doors, or be automatically disarmed when the triggering Character leaves the Square it is in, if the GM wishes.
This Trap can be triggered any number of times.


Trigger-type

Shutter

Level Structure Customizable Trigger Condition Detection Level Disarm Level
1 Physical (-) Yes Trigger 20 18
A shutter that descends to block a passageway.

When this Trap is activated, it places a special barrier between two Squares (or one that stretches through multiple Squares.)
This barrier can be broken with attacks. It has 40 HP and 5 PDEF and MDEF. The GM may disallow it from being broken.


Continuous-type

Birdlime

Level Structure Customizable Detection Level Disarm Level
2 Physical (-) Yes - -
The floor of this Square is coated in a sticky substance, impairing movement through it.

Characters moving through the same Square as this Trap must first make a Strength Judge with a Difficulty Level of 18.
If they fail, they are unable to move, nor enter a Flying State.
Characters already in a Flying State are not affected by this Trap.
This Trap is not considered to be secret.

Cold Rain

Level Structure Customizable Detection Level Disarm Level
2 Physical (-) No - -
This Square is drenched in cold rain from above, impairing actions taken within.

Characters in the same Square as this Trap receive a -3 penalty to the Achievement Value of all Judges.
This Trap is not considered to be secret.

Gravity Field

Level Structure Customizable Detection Level Disarm Level
1 Magic (-) Yes - -
This is a magical field inside which gravity is stronger than normal.

Characters in the same Square as this Trap have their Movement Power decreased by -1, to a minimum of 0.
Additionally, they cannot enter a Flying State, and Characters who are already in a Flying State will lose that property.
This Trap is not considered to be secret.

Pool

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) No - -
This Square is flooded with a pool of water, making it difficult to move in.

Characters in the same Square as this Trap require twice as much Movement Power to move; for example, to move 1 Sq, they require 2 Sq of Movement Power.
In addition, they receive a -5 penalty to the Achievement Value of all Judges.
Characters in a Flying State are not affected by this Trap.
This Trap is not considered to be secret.

Slippery Floor

Level Structure Customizable Detection Level Disarm Level
2 Physical (-) Yes - -
A floor which is easy to slip on.

If a character using a Major Action to move enters the same square as this Trap, they must make an Agility Judge with a Difficulty Level of 18.
If they fail, their Main Process immediately ends, and they receive the Panic status.
Characters in a Flying State are not affected by this Trap.
This Trap is not considered to be secret.


Enchant-type

Boost Belt

Level Structure Customizable Detection Level Disarm Level
2 Magic (-) Yes - 18
This Trap magically boosts the strength of Enemies.

Place this Trap upon an Enemy. All Judges made by that Enemy receive +1 to their Achievement Value. If the Boost Belt is disarmed, this modifier is lost.
This Trap is considered to be Level 2 Bestow Magic.
This Trap is not considered to be secret.

Conceal

Level Structure Customizable Detection Level Disarm Level
2 Physical (-) Yes - See Below
This trap or object is especially well hidden.

The Trap or Object this is placed upon cannot be detected by a Trap Detection Judge.
If touched by a Character, or found with a successful Danger Sense Judge against a Difficulty Level of 18, this Trap is disarmed.
This cannot be placed upon a Trap or Object that blocks line of sight.

Fool Jewel

Level Structure Customizable Detection Level Disarm Level
2 Magic (-) Yes - See Below
A Trap that makes trash appear to be a gemstone worth 1,000,000 varcas.

Place this Trap upon an Ordinary Object. Unless a Character succeeds at a Knowledge Judge with a Difficulty Level of 20, they will not realize the object's true nature until they pick it up. They cannot drop it until the end of the Scenario.
The object has a Weight of 5 and is worth 0 varcas.

Heavy Weight

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) Yes - See Below
This chest or door is unusually heavy and difficult to open.

Place this upon an Object such as a Chest or Door. In order to open this Object, characters must succedd at a Strength check with a difficulty of 18.
This Trap is not considered to be secret.

Lock A

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) Yes - 16
A lock built into a chest, door or the like that must be opened with a key.

Place this upon an Object such as a Chest or Door. If this Trap is disarmed, the Chest or Door can be opened. This Trap can be disarmed with the "Knock" spell.
It can also be broken with attacks. It has 10 HP and 0 PDEF and MDEF. The GM may disallow it from being broken.
This Trap is not considered to be secret.

Lock B

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) Yes - See Below
A lock built into a chest, door or the like that must be opened with a key.

Place this upon an Object such as a Chest or Door. This type of Lock must be opened with its matching key.
This Trap cannot be destroyed or disarmed with the "Knock" spell.
This Trap is not considered to be secret.

Peephole

Level Structure Customizable Detection Level Disarm Level
1 Physical (-) No - -
A hole in an object that allows one to see through it..

Place this next to an Object that normally blocks Line of Sight.
If a Character is in the same Square as this Trap, the object can be ignored for purposes of checking Line of Sight.
However, this applies only when making attacks with a Type: Gun or Type: Bow weapon.
This Trap is not considered to be secret.

Slider

Level Structure Customizable Detection Level Disarm Level
2 Magic (-) No - -
An object which wanders around and moves of its own will.

Place this Trap upon an Object.
This Object receives an Agility of 13, an Initiative of 10, and a Movement Power of 2.
However, if it is attacked, its PEVA and MEVA are 0.
This Trap is considered to be Level 2 Bestow Magic.
This Trap is not considered to be secret.


Objects

Chest

Structure Customizable
Physical (-) Yes
A chest which may contain items. Unless it is locked or has traps upon it, it may be opened at will.

This Object can be broken with attacks. It has 10 HP and 0 PDEF and MDEF.
However, if the Chest is broken, the GM may require a Luck Judge with a Difficulty Level of 18. If the Judge fails, the contents of the Chest are broken as well.
The GM may disallow it from being broken.

Door

Structure Customizable
Physical (-) Yes

An ordinary door, usually placed between two walls. Unless it is locked or has traps upon it, it may be opened at will.
This Object can be broken with attacks. It has 10 HP and 0 PDEF and MDEF. The GM may disallow it from being broken.

Hole

Structure Customizable
Physical (-) Yes
A hole about 3 meters deep and 3 meters wide.

To jump over this hole requires an Agility Judge with a Difficulty Level of 15.
In the event of failure, the attempting Character falls into the hole, receiving damage equivalent to PATK 10.
To escape from the hole, they must succeed at an Agility Judge with a Difficulty Level of 15.
Characters in a Flying State may pass over this Object at will.

Ordinary Object

Structure Customizable
Physical (-) Yes
An object such as a table, shelf or sculpture. The GM decides what it is.

A Trigger-type Trap can be placed upon this object.
This Object is normally indestructable, but the GM may allow it to be broken with attacks. If so, it has 10 HP and 0 PDEF and MDEF.

Pillar

Structure Customizable
Physical (-) Yes
A pillar that blocks sight.

This Object cannot be moved into or through, and the Square it is in blocks line of sight.
This Object is normally indestructable, but the GM may allow it to be broken with attacks. If so, it has 30 HP and 5 PDEF and MDEF.

Spring of Recovery

Structure Customizable
Physical (-) Yes
A spring that magically heals the body. Drinking water from this spring will recover from their wounds

A Character who drinks water from this spring may make a Recovery Judge with Healing Power 0. Criticals and Fumbles may be rolles on this Judge
This may be done up to 3 times. At the GM's discretion, this limit may apply separately to HP and MP recovery.
Water from the spring may not be saved until later.