Night Wizard!:Enchantment

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Enchantment
More literally, this term might be translated as "Equip Magic."

Listed here are Enchantments - in other words, magic that it is possible to wear and use. Enchantments can be thought of as spells that modifies characters' Combat Attributes as do weapons and armor. These spells are known to typically have the side effect of dulling one's movement and decreasing their magic power. To avoid this, many Wizards switch their Enchantments depending on the situation.

For instructions on how to interpret the below spell listings, see Night_Wizard!:Magic_Data.

Attack Enchantments

Enchantments that can be used to perform Magical Attacks (see page 196.) Magic-using characters will usually have a variety of Attack Enchantments. Switching Enchantments during Round Progression is a Minor Action.

Name Magic Level Type Magic Hit Magic Attack Magic Power Initiative Range Cost
Unarmed Magic 0 Attack (-) 0 0 0 0 0 Sq 0

All Wizards can use this. This Enchantment allows Characters with no other Enchantments equipped to make Magic Attacks.
Magic that discharges one's raw power at the target.

Magic Ball 2 Attack (-) -2 +7 -3 0 1 Sq 60,000

An Enchantment that launches an explosive ball of magic power.

Magic Phalanx 3 Attack (-) -2 +6 -5 -2 2 Sq 80,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Round.
An Enchantment that fires a barrage of a great number of magical bullets.

Magic Blast 4 Attack (-) -4 +10 -9 -5 3 Sq 100,000

An Enchantment that detonates a devastating burst of magical power.


Name Magic Level Type Magic Hit Magic Attack Magic Power Initiative Range Cost
Spit Ray 1 Attack (Heaven) 0 0 -3 -2 3 Sq 20,000

An Enchantment that shoots bullets of condensed light from your fingertips.

Brilliant Shot 3 Attack (Heaven) 0 +6 -8 -5 2 Sq 80,000

When used to perform a Magic Attack, if the target has the Element "Abyss", this Enchantment receives a +5 bonus to Magic Damage.
An Enchantment that fires a ball of light radiating intense heat.

Rebraid 3 Attack (Heaven) -2 +8 -12 -5 1 Sq 120,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Round.
An Enchantment that causes a torrent of holy light to envelop the target in a huge explosion.

Starlight 4 Attack (Heaven) -4 +15 -12 -6 2 Sq 100,000

An Enchantment that pierces the target with light like the twinkling of the stars.

Judgement Ray 5 Attack (Heaven) 0 +15 -18 -7 3 Sq 3,500,000

This Enchantment has a Target of "Range (2)." It can only be used one time per Round.
An Enchantment that causes holy light to fall like rain, resulting in huge explosions.

Divine Corona 6 Attack (Heaven) -4 +30 -26 -10 4 Sq 6,000,000

When used to perform a Magic Attack, if the target has the Element "Abyss", this Enchantment receives a +5 bonus to Magic Damage. It can only be used one time per Scenario.
An Enchantment that purifies the enemy in scorching light as bright as the sun.


Name Magic Level Type Magic Hit Magic Attack Magic Power Initiative Range Cost
Vortex 1 Attack (Abyss) 0 0 -3 -1 2 Sq 10,000

An Enchantment that blasts the enemy with a ball of congealed darkness.

Shooting Dark 2 Attack (Abyss) -2 +3 -6 -4 3 Sq 40,000

An Enchantment that causes arrows of darkness to form before your eyes and impale the target.

Dark Blade 3 Attack (Abyss) +1 +6 -9 -3 3 Sq 40,000

An Enchantment that causes a blade of darkness to appear and cleave the enemy.

Vortex Trident 4 Attack (Abyss) 0 +10 -12 -10 4 Sq 120,000

This Enchantment can have three targets. However, you may not target the same Character more than once. It can only be used one time per Round.
An Enchantment that fires piercing darkness in three directions. For this reason, it's known as a Trident.

Vortex Square 5 Attack (Abyss) 0 +17 -15 -13 5 Sq 2,800,000

This Enchantment has a Target of "Range (1)." When used to perform a Magic Attack, if the target has the Element "Heaven", this Enchantment receives a +5 bonus to Magic Damage. It can only be used one time per Round.
An Enchantment that smothers the enemy within a veil of darkness.

Star Fall Down 6 Attack (Abyss) -3 +33 -27 -18 10 Sq 6,200,000

This Enchantment has a Target of "Range (3)." It can only be used one time per Scenario.
An Enchantment that opens a gate to space and summons a shower of meteors.


Name Magic Level Type Magic Hit Magic Attack Magic Power Initiative Range Cost
Earth Spear 1 Attack (Earth) 0 +3 -3 -1 0 Sq 20,000

An Attack Enchantment that causes the earth to erupt as if it were a spear.

Rock Slay 2 Attack (Earth) +1 +4 -6 -5 1 Sq 50,000

If this Enchantment does at least one point of Magic Damage to the target, it inflicts the "Daze" status.
An Enchantment that lifts a boulder from the ground and flings it at the enemy.

Earth Hammer 3 Attack (Earth) -2 +10 -7 -4 1 Sq 55,000

When used to perform a Magic Attack, if the target has the Element "Wind", this Enchantment receives a +5 bonus to Magic Damage.
An Enchantment that summons the power of the earth to crush the enemy with a hidden hammer.

Hard Fall 4 Attack (Earth) -4 +13 -10 -10 2 Sq 90,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Round.
An Enchantment that fabricates a boulder over the target's head and flings it at them with the swiftness of a waterfall.

Dragon Fang 5 Attack (Earth) +2 +16 -18 -14 3 Sq 3,900,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Round.
An Enchantment that causes spears to erupt from the ground, piercing the enemy. As they resemble giant fangs, it was so named.

Gigant Press 6 Attack (Earth) -3 +36 -25 -12 2 Sq 5,800,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Scenario.
An Enchantment that gouges out part of the earth and uses it to crush the target.


Name Magic Level Type Magic Hit Magic Attack Magic Power Initiative Range Cost
Arc Rail 1 Attack (Water) 0 +1 -2 -2 1 Sq 10,000

An Attack Enchantment that blasts the enemy with pressurized water from the palm of one's hand.

Water Spiral 2 Attack (Water) -1 +3 -4 -3 2 Sq 30,000

When used to perform a Magic Attack, if the target has the Element "Fire", this Enchantment receives a +5 bonus to Magic Damage.
An Enchantment that gathets a whirling spiral of moisture from the air and fires it at the enemy.

Silver Ray 3 Attack (Water) +1 +6 -4 -4 3 Sq 60,000

An Enchantment that causes silver rain to pour upon the target, consuming their flesh.

Tidal Wave 4 Attack (Water) -1 +7 -6 -5 4 Sq 85,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Round.
An Enchantment that gathers moisture from the atmosphere into a stream and blasts the target with it.

Aqua Rave 6 Attack (Water) +0 +24 -23 -11 8 Sq 4,500,000

This Enchantment can only be used one time per Scenario.
An Enchantment that causes a countless number of blades to condense from the moisture of the atmosphere around the target and impale them. It is noted for its long range.


Name Magic Level Type Magic Hit Magic Attack Magic Power Initiative Range Cost
Heat Hand 1 Attack (Fire) -1 +2 -2 -1 0 Sq 10,000

An Enchantment that envelops your hand in blazing fire. The most basic Enchantment of the Fire Element.

Fireball 3 Attack (Fire) +3 +12 -6 -4 2 Sq 70,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Round.
An Enchantment that creates a ball of fire and shoots it at the enemy like a bullet.

Volcano 4 Attack (Fire) -2 +12 -8 -6 2 Sq 97,000

An Enchantment that causes a pillar of fire to erupt beneath the target's feet.

Burst Ash 5 Attack (Fire) 0 +19 -18 -7 1 Sq 140,000

When used to perform a Magic Attack, if the target has the Element "Water", this Enchantment receives a +5 bonus to Magic Damage.
An Enchantment that envelops the target's surroundings in blazing heat. It received its name from its ability to incinerate them into ash in an instant.

Dragon Flame 5 Attack (Fire) -3 +20 -18 -7 3 Sq 3,800,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Round.
An Enchantment that causes one to breathe out scorching flame, like a dragon, and envelop the target in fire.

Blast Flare 6 Attack (Fire) -2 +35 -37 -12 4 Sq 5,800,000

This Enchantment has a Target of "Range (2)." It can only be used one time per Scenario.
An Enchantment that envelops the enemy in a huge explosion of magical power, burning them to nothing.


Name Magic Level Type Magic Hit Magic Attack Magic Power Initiative Range Cost
Air Cutter 1 Attack (Wind) +1 -3 -3 -2 2 Sq 20,000

An Enchantment that causes the target to be cut by the blades of a kamaitachi.

Air Saucer 2 Attack (Wind) 0 +5 -6 -3 4 Sq 40,000

An Enchantment that fires pressurized air at the enemy.

Twister 3 Attack (Wind) 0 +8 -10 -5 3 Sq 70,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Round.
An Enchantment that creates a small tornado.

Cyclone Cutter 4 Attack (Wind) 0 +10 -11 -6 4 Sq 90,000

When used to perform a Magic Attack, if the target has the Element "Earth", this Enchantment receives a +5 bonus to Magic Damage.
An Enchantment that shapes the wind into giant blades which slash the enemy.

Hurricane 5 Attack (Wind) 0 +22 -22 -10 5 Sq 2,800,000

This Enchantment has a Target of "Range (3)." It can only be used one time per Round.
An Enchantment that creates a giant whirlwind, cutting down everything in its path.

Death Gale 6 Attack (Wind) 0 +27 -28 -13 3 Sq 5,600,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Scenario.
An Enchantment that encloses the target in wind akin to a storm, cutting them with countless blades.


Name Magic Level Type Magic Hit Magic Attack Magic Power Initiative Range Cost
Distortion Blade 1 Attack (Void) 0 0 -1 -3 1 Sq 6,000

An Enchantment that creates a distorted space around the target, injuring them.

Void Call Shot 2 Attack (Void) 0 +5 -5 -3 3 Sq 45,000

When used to perform a Magic Attack, this Enchantment decreases the target's Magic Defense by -5. An Enchantment that shoots darkness from a distorted space to crush the target,

Distortion Blast 3 Attack (Void) -2 +9 -8 -5 3 Sq 94,000

This Enchantment has a Target of "Range (1)." It can only be used one time per Round.
An Enchantment that fires a ball of darkness from a warped space.

Void Call Cannon 4 Attack (Void) +1 +13 -15 -8 4 Sq 170,000

When used to perform a Magic Attack, this Enchantment decreases the target's Magic Defense by -5. An Enchantment that fires an arrow of darkness from a distorted space. It is a version of 'Void Call Shot' with enhanced range and hit rate.

Vanity World 6 Attack (Void) 0 +26 -29 -12 4 Sq 4,000,000

When used to perform a Magic Attack, this Enchantment decreases the target's Magic Defense by -15. This Enchantment has a Target of "Range (2)." It can only be used one time per Scenario.
An Enchantment that for a moment detaches an area from the world itself, causing the target's very existence to come under attack.


Defense Enchantments

Enchantments that improve the wearer's defensive capabilities and protect them from physical and magical attacks. Une of these could be the final line of defense that saves your life.

Name Magic Level Type Evasion Defense Resistance Magic Defense Magic Power Initiative Cost
Auto Field 1 Defense (-) +1 +1 0 0 -1 0 25,000

An enchantment that veils your body in magic, increasing your defenses.
In addition, it causes your body to leave a magical afterimage, making you more difficult to hit.

Barrier Shell 1 Defense (-) 0 0 0 +1 -2 -1 20,000

A Defense Enchantment that creates an invisible barrier against magic.

Barrier Line 1 Defense (-) 0 +1 0 0 -2 -1 15,000

A Defense Enchantment that creates an invisible barrier against weapons and such.

Mana Screen 1 Defense (-) 0 0 +1 +1 -1 0 25,000

An Enchantment that veils your body in magic, increasing your magic resistance.
It has an additional effect of bending magic away from your body.

Armament 2 Defense (-) 0 +2 0 +2 -3 -1 45,000

A Defense Enchantment that provides both physical and magical protection.
However, it also hinders your movement.

Force Shield 2 Defense (-) 0 +2 -1 0 -3 0 30,000

A Defense Enchantment that repels physical attacks with a shining shield.

Magic Shell 2 Defense (-) 0 0 0 +2 -3 -0 50,000

A Defensive Enchantment effective against magical attacks.
Popular for its lack of side effects.

Flash Shield 3 Defense (-) 0 +3 -1 0 -4 -1 50,000

A DefenseEnchantment that instantaneously creates a physical barrier.

Magic Resist 3 Defense (-) -1 0 0 +3 -4 -1 60,000

A mid-tier Defense Enchantment strong against magic.

Mirage Wall 3 Defense (-) -1 +3 -1 +3 -6 0 50,000

A Defense Enchantment that protects you from both physical and magic attacks with a powerful wall.

Aurora Field 4 Defense (-) 0 +5 -2 0 -5 -2 700,000

A physical Defense Enchantment that shields you with a film resembling the light of the aurora.

Mana Particle 4 Defense (-) -2 0 0 +5 -5 -3 800,000

A Defense Enchantment that creates particles to diminish the power of incoming magic.

Prism Sphere 5 Defense (-) 0 +5 0 +5 -10 -7 1,000,000

A Defense Enchantment that creates a sphere shining with the colors of the rainbow, effective against every attack.

Magic Armor 5 Defense (-) -2 0 0 +7 -6 -3 1,100,000

A Defense Enchantment that opens a field shielding the whole of your body from magic.

Rampart 5 Defense (-) 0 +7 -2 0 -6 -2 1,000,000

A Defense Enchantment that protects you from physical attack as surely as a castle rampart.

Ajax Shield 6 Defense (-) 0 +10 -3 0 -7 -2 2,000,000

A Defense Enchantment named after the mighty shield of the legendary Greek hero, Ajax.

Arthur's Shield 6 Defense (-) -3 0 0 +10 -7 -4 2,200,000

A Defense Enchantment providing immense protection against magic, just as the shield of King Arthur was said to do.


Empowerment Enchantments

By activating an Empowerment Enchantment, characters can enhance their Basic and Combat Attributes. These will assist you in your actions.

Name Magic Level Type Magic Power Cost
Sword Emblem 1 Empowerment (-) -2 1,000,000

Grants +2 to Hit.
An enchantment that engraves a sword upon your body.
It increases the deftness of your senses and movement.
Many Wizards who do not otherwise use Magic use this Enchantment.

Dance Emblem 1 Empowerment (-) -2 800,000

Grants +2 to Dodge.
An enchantment that engraves a dancing figure upon your body.
It increases your perception and reflexes.

Power Emblem 1 Empowerment (-) -2 1,000,000

Grants +2 to Attack.
An enchantment that engraves a symbol of power upon your body.
It increases your physical ability, mainly the strength of your muscles.
Many Wizards who specialize in close combat use this Enchantment.

Quick Emblem 1 Empowerment (-) -1 1,000,000

Grants +2 to Initiative.
An enchantment that engraves a symbol of swiftness upon your body.
It enhances the conduction of your nerves, improving your speed and agility.

Magic Emblem 1 Empowerment (-) -3 1,000,000

When you make a Magic Attack, it gains a +2 bonus to Magic Damage.
An enchantment that engraves a symbol of intelligence upon your body.
It increases your magical ability.