Night Wizard!:Earthly Foes

From Table Talk Wiki
Jump to: navigation, search

Living Doll

Level Size Notoriety Level Element HP MP Initiative Movement
1 1 10 Abyss 13 0 15 4
Strength Skill Agility Spirit Knowledge Faith Perception Luck
6 6 7 5 6 5 7 6
PACC PEVA PATK PDEF MACC MEVA MATK MDEF
10 9 15 8 4 4 4 4
Special Abilities / Magic
Flight

Pain Tolerance
Black Hair
Timing: Auto Action
Use before the Damage Roll.
The target of the Living Doll's Physical Attack receives a penalty of -10 to their PDEF for this Damage Roll.

Will o' The Wisp

Level Size Notoriety Level Element HP MP Initiative Movement
1 1 10 Void 8 11 12 3
Strength Skill Agility Spirit Knowledge Faith Perception Luck
4 6 8 6 4 6 8 6
PACC PEVA PATK PDEF MACC MEVA MATK MDEF
12 9 15 9 15 10 15 10
Special Abilities / Magic
Flight

Self-Destruct
Electrical Discharge
Timing: Any
Physical Attacks made by a Will o' The Wisp always deal Magic Damage with the Void Element.

Gremlin

Level Size Notoriety Level Element HP MP Initiative Movement
1 0 10 Wind 11 10 11 3
Strength Skill Agility Spirit Knowledge Faith Perception Luck
5 7 7 5 6 5 6 6
PACC PEVA PATK PDEF MACC MEVA MATK MDEF
10 8 15 8 10 4 10 4
Special Abilities / Magic
Flight

Devilish Deed
Timing: Major Action
Select a Weapon belonging to a target within 1 Square.
This Weapon receives a -2 to its PACC mod.
This effect lasts for the remainder of the Round.

Ghost

Level Size Notoriety Level Element HP MP Initiative Movement
1 1 11 Heaven 10 10 10 3
Strength Skill Agility Spirit Knowledge Faith Perception Luck
4 4 6 7 7 7 6 4
PACC PEVA PATK PDEF MACC MEVA MATK MDEF
10 8 15 8 8 6 8 6
Special Abilities / Magic
Pain Tolerance

Physical Attack Immunity
Hand of Rancor
Timing: Any
Physical Attacks made by a Ghost always deal Magic Damage with the Heaven Element.

Goblin

Level Size Notoriety Level Element HP MP Initiative Movement
1 (Mob) 0 11 Earth 12 10 13 3
Strength Skill Agility Spirit Knowledge Faith Perception Luck
6 7 7 6 6 6 6 6
PACC PEVA PATK PDEF MACC MEVA MATK MDEF
12 9 13 7 6 5 6 5
Special Abilities / Magic
Swarm

Timing: Any
This Enemy's PACC and PATK gain a bonus equal to the number of Goblins present in the same Square.