Nechronica:Psychedelic

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NC-WB p37 Psychedelic.jpg

Description

ESPer Dolls.
Diversiform distortions.
The anamneses of madness.
Abilities beyond comprehension.
The specialty of this Class is the paranormal. Their powers essentially distort the laws of nature. Amongst all the pallor of the dead, the Psychedelics shine singularly bright... like jewels ripe for the taking.


Reinforcement Points

Armament Mutation Enhancement
0 0 1

Special Rule

Dolls of other classes cannot acquire Skills from the Psychedelic Class using Favor Points.
Nor can enemies be given Skills from the Psychedelic Class.

Special Skill

Name Timing Cost Range
Vortex of Destruction Rapid See Below See Below
Effect You may only use this Skill prior to the end of the first Round of combat.
As the Cost of this Skill, add a Madness Point to all of your Fetters that are not in a state of Madness.
Destroy four Parts of your Choice belonging to every being present upon the Stage of Battle. (Legions are completely destroyed.)
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Skills

Name Timing Cost Range
Distorted Power Rapid 3 0~2
Effect You may use this skill even if completely Annihilated.
Choose two Parts belonging to the target and destroy those Parts (Legions simply take 2 damage.)
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Name Timing Cost Range
Will to Refuse Damage 2 0~1
Effect You may use this skill even if completely Annihilated.

Defense 1.
You may use this Skill any number of times per Round, but only once per Attack.

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Name Timing Cost Range
Twist of Fate Check See Below 0~3
Effect You may use this skill only when you are the target of an attack.

As the Cost of this Skill, add a Madness Point to a Fetter of your choice.
Regardless of the result of the Attack Check, the attack is considered a failure.

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Name Timing Cost Range
Embrace of Souls Action 2 0~2
Effect You may use this skill even if completely Annihilated.

The target may remove a Madness Point from one of their Fetters.
Afterwards, add a Madness Point to one of your Fetters that is not in a state of Madness.

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Name Timing Cost Range
Throne of the Void Auto None Self
Effect You may ignore Hinder and Hinder Move effects originating from the same Area as you are in.
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Name Timing Cost Range
Shared Loss Rapid 3 0~1
Effect This skill is only usable on Horrors.

Choose one of your Hit Locations.
For every destroyed Part of yours in that Hit Location, you may choose and destroy a Part belonging to the target.

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Name Timing Cost Range
Pawn's Gambit Action 2 0~1
Effect You may use this skill even if completely Annihilated.

Move 1.
The target of the Move loses 2 Action Points (even if the Move is Hindered.)

Insert description here.