Nechronica:Enhancements

From Table Talk Wiki
Revision as of 20:28, 14 July 2016 by Anzelotte (talk | contribs) (Created page with "== Tier 1 Enhancements == {| border=1 cellpadding=5 ! Location ! Name ! Timing ! Cost ! Range |- | Any ! Limiter | Auto | 0 | Self |- | Effect | colspan="4" | When this Part...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Tier 1 Enhancements

Location Name Timing Cost Range
Any Limiter Auto 0 Self
Effect When this Part becomes damaged, you may gain +2 to your Maximum Action Points. This effect lasts until the end of the Battle Phase. This Part may not be repaired or regenerated while this effect is active.
Insert description here.
Location Name Timing Cost Range
Head Adrenaline Auto None Self
Effect Maximum Action Points +1
Insert description here.
Location Name Timing Cost Range
Head Sabertooth Action 2 0
Effect Unarmed Attack 2
Insert description here.
Location Name Timing Cost Range
Any Jet Nozzle Damage See Below Self
Effect You may only use this Maneuver when you are dealing damage. As its Cost, damage one of your own Basic Parts of your choice. Add +1 damage to a Unarmed or Melee Attack (only once per attack.) You may use this any number of times per Round.
Insert description here.
Location Name Timing Cost Range
Arms Scissor Hands Action 2 0
Effect Unarmed Attack 1 + Dismember
Insert description here.
Location Name Timing Cost Range
Torso Armor Skin Damage 0 Self
Effect Defend 1
Insert description here.
Location Name Timing Cost Range
Torso Steel Bones Damage 1 Self
Effect Defend 1 + Negate "Dismember"
Insert description here.
Location Name Timing Cost Range
Head Bolt Head Check 1 Self
Effect Support 2
Insert description here.
Location Name Timing Cost Range
Any Remote Attack Action 3 0~1
Effect Unarmed Attack 1 + Stagger
Insert description here.
Location Name Timing Cost Range
Head Voice Effect Rapid 2 0~2
Effect You may make a mutual Conversation Check with your target sister.
Insert description here.
Location Name Timing Cost Range
Any Junk Part Auto None Self
Effect At the end of the Battle Phase, if this Part is not damaged, you may regenerate all damaged Basic Parts in the same Location as this Part.
Insert description here.
Location Name Timing Cost Range
Any Karma Processor Auto None Self
Effect When you receive a Madness Point, you may break this Part in order to ignore it.
Insert description here.

Tier 2 Enhancements

Location Name Timing Cost Range
Any Zombie Bomb Damage 0 0
Effect Use this Maneuver only when this Part has been damaged. Blast Attack 2 + Explosive + Area Attack. Do not roll an Attack Check; the result of the Check is automatically 8.
Insert description here.
Location Name Timing Cost Range
Any Reflexes Auto None Self
Effect Maximum Action Points +1
Insert description here.
Location Name Timing Cost Range
Any Electrigger Action 2 0
Effect Unarmed Attack 1 + Stagger
Insert description here.
Location Name Timing Cost Range
Any Drill Action 3 0
Effect Melee Attack 2. "Defend" Maneuvers are ineffective against this attack.
Insert description here.
Location Name Timing Cost Range
Any Assassin Blade Rapid 2 0
Effect Melee Attack 2 + Chain Attack 1
Insert description here.
Location Name Timing Cost Range
Any Laser Beam Action 3 0~3
Effect Ranged Attack 1 + Dismember
Insert description here.
Location Name Timing Cost Range
Head Scope Check 0 Self
Effect Support 2. Use this Maneuver only when making a Ranged or Blast Attack.
Insert description here.
Location Name Timing Cost Range
Any Spikes Damage 1 Self
Effect Use this Maneuver only after you have taken damage. Add +2 to the damage of an Unarmed or Melee Attack.
Insert description here.
Location Name Timing Cost Range
Any Tentacle Rapid 1 0~1
Effect Hinder Move 1
Insert description here.
Location Name Timing Cost Range
Any Wire Reel Rapid 3 0~2
Effect Move 1
Insert description here.
Location Name Timing Cost Range
Head Antenna Auto None Self
Effect Once per Round, you may perform a Maneuver which normally costs a Madness Point for free.
Insert description here.
Location Name Timing Cost Range
Any Energy Tube Auto None Self
Effect Maximum Action Points +2.
When the Location this part is equipped in takes damage, you must choose one of your Basic Parts and damage it as well.
Insert description here.

Tier 3 Enhancements

Location Name Timing Cost Range
Arms Gauntlet Auto None Self
Effect Defend 1 (can only defend the Arms.) When a Unarmed or Melee Attack is made using a Part located on the Arms, add +1 to the damage.
Insert description here.
Location Name Timing Cost Range
Legs Crab Legs Auto None Self
Effect Defend 1 (can only defend the Legs.) When a Unarmed or Melee Attack is made using a Part located on the Legs, add +1 to the damage.
The description references 多脚戦車, which you probably know as Fuchikoma or Tachikoma from 'Ghost in the Shell'.
Location Name Timing Cost Range
Any Manipulator Rapid 2 0~1
Effect Hinder Move 1 + Stagger
Joints extensible with wire that can be used to keep the enemy at a distance.
Location Name Timing Cost Range
Torso Cyborg Damage 0 Self
Effect Defend 2
Insert description here.
Location Name Timing Cost Range
Arms Arm Vise Check 1 0
Effect Support 2 or Hinder 2
Insert description here.
Location Name Timing Cost Range
Torso Auto-Separate Auto None Self
Effect The "Dismember" effect is ineffective against you.
Insert description here.
Location Name Timing Cost Range
Head Embalming Check 2 0
Effect Hinder 2. You may use this Maneuver any number of times per Round, but only once per Check.
Insert description here.
Location Name Timing Cost Range
Any Pilebunker Action 2 0
Effect Melee Attack 1. "Defend" Maneuvers are ineffective against this attack. If the attack hits, you may force the target to Move into an adjacent area.
Insert description here.
Location Name Timing Cost Range
Any Light Saber Action 2 0
Effect Melee Attack 1 + Dismember + Chain 1.
Insert description here.
Location Name Timing Cost Range
Legs Hopper Rapid 2 Self
Effect Move 1. "Hinder Move" Maneuvers are ineffective against this movement.
Insert description here.
Location Name Timing Cost Range
Any Psycho Blaster Rapid See Below 0~2
Effect As the Cost of this Maneuver, pay 1 AP, then add a Madness Point to a Fetter of your choice.
Ranged Attack 4.
Insert description here.
Location Name Timing Cost Range
Torso Rocket Pack Action 0 None
Effect Move 1~2.
You may use this Maneuver only once per Phase.
Insert description here.