Nechronica:Enemy Exclusive Parts

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Reinforcement

Enemies of a specified type and number appear in the target area. These do not count towards the total Threat Level of a scenario. An enemy created by this effect in the middle of combat appears at its maximum Action Point value. If its maximum Action Points are higher than the current Count, it appears with Action Points equal to the Count it was created on -1. If its maximum Action Points are lower than the current Count, continue the battle as normal.

If a Reinforcement Maneuver calls for reducing the numbers of a Legion and there are not enough Legions to remove, it fails. Legions reduced to 0 members by this effect are destroyed.

Threat Level 1 Parts

Location Name Timing Cost Range
Any Rend Action 2 0
Effect Unarmed Attack 1 + Chain Attack (Number of Zombies in the same Area divided by 10) (Round down)
Insert description here.
Location Name Timing Cost Range
Any Mob Rapid 0 0
Effect Hinder Move 1
Insert description here.
Location Name Timing Cost Range
Any Second Form Auto None Self
Effect If this part is damaged, remove the character it was on from the stage and replace it with another one, prepared ahead of time. It appears in the same Area or an adjacent one, with the destroyed character's current Action Points minus 1. It should have half again the Threat Level of the original character.
Insert description here.
Location Name Timing Cost Range
Any Flesh-eating Insects Action 2 0-1
Effect Reduce the numbers of one Legion by 5. Reinforce (Dobsonfly x1).
Insert description here.

Threat Level 1.5 Parts

Location Name Timing Cost Range
Any Simultaneous Fire Action 3 0-1
Effect Ranged Attack 2 + Chain Attack (Number of Soldiers in the same Area divided by 10) (Round down)
Insert description here.
Location Name Timing Cost Range
Any Floater Auto None Self
Effect Every Unarmed and Melee Attack which targets you receives a penalty of -1 to the Attack Check (if it is an Area Attack, the penalty only applies to hitting you.)
Insert description here.
Location Name Timing Cost Range
Any Moan Action 3 0
Effect Spirit Attack 1 + Chain Attack (Number of Nightmares in the same Area divided by 10) (Round down)
Insert description here.
Any Charge Rapid 1 Special (see Effect)
Effect This can be used only during a Movement Maneuver. If the Movement is successful, Unarmed Attack 3 against one target in either your current Area or the one you began the Movement in.
Insert description here.
Location Name Timing Cost Range
Any Despoiler of Eden Auto None Self
Effect During the Battle Phase, if you are moving in the direction towards Eden, the Cost of your Movement Maneuver is decreased by -1 (minimum 0.)
Insert description here.
Location Name Timing Cost Range
Any Command the Dead Check 0 0-1
Effect Support 2. Not usable on yourself.
Insert description here.
Location Name Timing Cost Range
Any Long Arms Auto None Self
Effect Increase the Range of your Unarmed and Melee Attacks by +1.
Insert description here.
Location Name Timing Cost Range
Any Long Legs Auto None Self
Effect Increase the Range of your Movement Maneuvers by +1.
Insert description here.
Location Name Timing Cost Range
Any Unite the Dead Action 2 0-1
Effect Reinforcement (Butcher x1). Reduce the numbers of one Legion in the target Area by 1d10.
Insert description here.
Location Name Timing Cost Range
Any Soul Pollution Action 3 0-1
Effect Spirit Attack 1.
Insert description here.
Location Name Timing Cost Range
Any Puppet Strings Action 3 0-1
Effect Melee Attack 1 + Dismember + Chain Attack (Number of Zombies in the same Area ÷ 10, rounded down.)
Insert description here.
Location Name Timing Cost Range
Any Immovable Auto None Self
Effect During the Battle Phase, you may ignore all Movement and Stagger effects.
Insert description here.

Threat Level 2 Parts

Location Name Timing Cost Range
Any Tethered Body Auto None 0
Effect During the Battle Phase, when a target you control uses a Movement Maneuver, you and all other Necromancer-controlled characters in the same Area automatically move to the same destination. (They do not pay the AP cost of this movement.)
Insert description here.
Location Name Timing Cost Range
Any Shackles of Flesh Auto None 0
Effect During the Battle Phase, all Necromancer-controlled characters in the same area as you may ignore Movement and Stagger effects.
Insert description here.
Location Name Timing Cost Range
Any Wake the Dead Action 3 0-1
Effect Reinforce (1d10 Zombies).
Insert description here.
Location Name Timing Cost Range
Any Carrion Shield Damage 1 Self
Effect Reduce the numbers of a Legion in the same Area as you by any amount. Prevent that much damage. You may use this Maneuver any number of times per Round.
Insert description here.
Location Name Timing Cost Range
Any Protective Gear Auto None Self
Effect You and all other Necromancer-controlled characters are immune to Damage from Area Attacks.
Insert description here.