Nechronica:Court

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Description

NC p70 Court.jpg

Strength does not arise only when wielding a weapon. To think and to know are also strengths. Within this ruined world, it is not a strength easily understood... but you cultivate it nonetheless. Things could be no other way.

Skills

Name Timing Cost Range
Advice Check 0 0~2
Effect: Support 1 or Hinder 1.
Insert description here.


Name Timing Cost Range
Composure Auto None Self
Effect: You gain +1 to the die roll on Action Checks.
Insert description here.


Name Timing Cost Range
Anticipate Rapid 0 0~3
Effect: You may negate a single Maneuver of the target's with the timing "Check", "Damage" or "Rapid."
Insert description here.


Name Timing Cost Range
Tactics Auto None See Below
Effect: At the beginning of the Battle Phase, you may observe the arrangement of enemies and move a Doll of your choice to any Area other than Tartarus.
Insert description here.


Name Timing Cost Range
Foresight Action 1 0~1
Effect: The Cost of the target's next Action decreases by 1 (minimum 0.)
Insert description here.


Name Timing Cost Range
Restraint Auto See Below Self
Effect: When you fail (or critically fail) a Madness Check, you may change the result to a Success.

As the cost of this Skill, damage one of your Basic Parts of your choice.

Insert description here.


Name Timing Cost Range
Scapegoat Auto See Below Self
Effect: When one of your Sisters fails (or critically fails) a Madness Check, you may change the result to a Success.

As the cost of this Skill, add a Madness Point to one of your Fetters of your choice.

Insert description here.