Nechronica:Armaments

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Tier 1 Armaments

Location Name Timing Cost Range
Head Kung Fu Auto None Self
Effect Maximum Action Points +1
Insert description here.
Location Name Timing Cost Range
Arms Nail Bat Action 2 0
Effect Melee Attack 1 + Explosive
Insert description here.
Location Name Timing Cost Range
Arms Metal Bar Action 3 0
Effect Melee Attack 2. Add +1 to the die roll of the Attack Check.
Insert description here.
Location Name Timing Cost Range
Arms Axe Action 3 0
Effect Melee Attack 3
Insert description here.
Location Name Timing Cost Range
Arms Meat Cleaver Action 2 0
Effect Melee Attack 2
Insert description here.
Location Name Timing Cost Range
Arms Katana Action 2 0
Effect Melee Attack 1 + Dismember
Insert description here.
Location Name Timing Cost Range
Arms Chainsaw Action 3 0
Effect Melee Attack 2 + Dismember
Insert description here.
Location Name Timing Cost Range
Arms Handcannon Action 2 0~1
Effect Ranged Attack 1
Insert description here.
Location Name Timing Cost Range
Arms Sniper Rifle Action 2 2~3
Effect Ranged Attack 1. Add +1 to the die roll of the Attack Check.
Insert description here.
Location Name Timing Cost Range
Any Molotov Cocktail Action 2 0~1
Effect Blast Attack 1 + Explosive + Chain Attack 1. The Attack Check receives a penalty of -1.
Insert description here.
Location Name Timing Cost Range
Arm Shovel Action 2 0
Effect Melee Attack 1 + Dismember (Enemies get +2 to the Dismember Check.)
Defend Maneuvers cannot reduce the damage of this attack.
Insert description here.
Location Name Timing Cost Range
Torso First Aid Kit Auto None See Below
Effect At the end of the Battle Phase, if this Part is not damaged, you may choose three Basic Parts belonging to your Sisters other than yourself to regenerate.
Insert description here.

Tier 2 Armaments

Location Name Timing Cost Range
Any Barbed Wire Damage 0 Self
Effect You may only use this Maneuver after you have taken damage. Melee Attack Damage +1.
Insert description here.
Location Name Timing Cost Range
Legs Boot Knife Action 2 0
Effect Melee Attack 2. Add +1 to the die roll of the Attack Check.
Insert description here.
Location Name Timing Cost Range
Head Boost Rapid 0 0
Effect You may not use this in response to your own Maneuvers. Move 1.
A hand to hand technique that allows you to reflexively leap away at an enemy's touch.
Location Name Timing Cost Range
Arms Armor Plating Damage 0 Self
Effect Defend 1 + Negate "Explosive"
Insert description here.
Location Name Timing Cost Range
Arms Ball & Chain Action 2 0~1
Effect Melee Attack 1 + Stagger
Insert description here.
Location Name Timing Cost Range
Arms Shotgun Action 2 0~1
Effect Ranged Attack 1 + Explosive. Add +1 to the die roll of the Attack Check.
Insert description here.
Location Name Timing Cost Range
Arms Machine Gun Action 3 1
Effect Ranged Attack 1 + Area Attack
Insert description here.
Location Name Timing Cost Range
Arms Bear Gun Action 3 0~2
Effect Ranged Attack 3
A large bore gun once used for shooting bears.
Location Name Timing Cost Range
Arms Twin Pistols Action 3 0~1
Effect Ranged Attack 2 + Chain Attack 1
Insert description here.
Location Name Timing Cost Range
Any Hand Grenade Rapid 2 0~1
Effect Blast Attack 2 + Explosive. The Attack Check receives a penalty of -1.
Insert description here.
Location Name Timing Cost Range
Torso Coffin Damage 2 Self
Effect Defend 2. At the end of the Battle Phase, if this Part is not damaged, you may choose two of your own Parts to regenerate.
Insert description here.
Location Name Timing Cost Range
Arm Net Gun Action 3 1
Effect Ranged Attack 1 + Stagger. If this attack hits, until the end of the Round, Move Maneuvers performed by the target on themselves cost them an additional 2 AP (this effect does not stack if multiple attacks are made.)
Insert description here.

Tier 3 Armaments

Location Name Timing Cost Range
Arms Great Knife Action 3 0
Effect Melee Attack 4. Add +1 to the die roll of the Attack Check.
Originally 'Jogiri.' See translation notes.
Location Name Timing Cost Range
Arms Lawnmower Action 3 0
Effect Melee Attack 3 + Chain Attack 2.
Insert description here.
Location Name Timing Cost Range
Arms Superior Katana Action 2 0
Effect Melee Attack 2 + Dismember. Add +1 to the die roll of the Attack Check.
Insert description here.
Location Name Timing Cost Range
Any Monofilament Action 2 0~1
Effect Melee Attack 1 + Dismember + Chain Attack 1
A monofilament wire.
Location Name Timing Cost Range
Arms Flying Guillotine Action 3 0~1
Effect Melee Attack 1 + Dismember + Stagger
Insert description here.
Location Name Timing Cost Range
Arms Anti-Tank Rifle Action 4 1~3
Effect Ranged Attack 5
Insert description here.
Location Name Timing Cost Range
Arms Undead Gun Action 3 1~2
Effect Ranged Attack 1 + Explosive + Area Attack
Insert description here.
Location Name Timing Cost Range
Arms Flame Thrower Action 2 0~1
Effect Blast Attack 1 + Explosive + Chain Attack 1
Insert description here.
Location Name Timing Cost Range
Any Dynamite Action 3 0~1
Effect Blast Attack 2 + Explosive + Area Attack
Insert description here.
Location Name Timing Cost Range
Arms Rocket Launcher Action 4 1~2
Effect Ranged Attack 4 + Explosive
Insert description here.
Location Name Timing Cost Range
Arm African Throwing Knife Action 3 0~2
Effect At the time of its use, you may decide whether this Part performs a Melee Attack 1 + Dismember or a Melee Attack 1 + Stagger.
Insert description here.
Location Name Timing Cost Range
Arm Giant Scissors Action 3 0
Effect Melee Attack 2 + Dismember (Enemies get -2 to the Dismember Check.)
Insert description here.