Fencer Enemy Data

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Although not to the same degree as Armorers, these enemies have low Initiative, but high Maximum HP and Physical Defense. In terms of classes, they are similar to Samurai. They should be given skills to protect their allies as well as strike back against the PCs. Put these enemies in a combat if you want the PCs to have to focus on them first. They make relatively good solo Bosses. An example enemy of this type in the core rulebook is the Vampire.

Fencer Enemy Data by CR

Type-2: Fencer (CR1)

STR 2 DEX 1 POW 1 INT 1
Evasion 1+2D Resistance 1+2D Physical DEF 6 Magical DEF 2
Max HP 53 Hate Multi x1 Initiative 1 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (4+2D vs Evasion) / Single / Close / Deal [12+2D] physical damage.
Drop Items
Drop Item Expected Value: 23G


Type-2: Fencer (CR2)

STR 3 DEX 2 POW 1 INT 1
Evasion 2+2D Resistance 1+2D Physical DEF 8 Magical DEF 4
Max HP 61 Hate Multi x1 Initiative 2 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [16+2D] physical damage.
Drop Items
Drop Item Expected Value: 28G


Type-2: Fencer (CR3)

STR 3 DEX 2 POW 1 INT 2
Evasion 2+2D Resistance 1+2D Physical DEF 10 Magical DEF 6
Max HP 70 Hate Multi x1 Initiative 3 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [19+2D] physical damage.
Drop Items
Drop Item Expected Value: 35G


Type-2: Fencer (CR4)

STR 3 DEX 2 POW 2 INT 2
Evasion 2+2D Resistance 2+2D Physical DEF 11 Magical DEF 7
Max HP 78 Hate Multi x2 Initiative 3 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [23+2D] physical damage.
Drop Items
Drop Item Expected Value: 42G


Type-2: Fencer (CR5)

STR 4 DEX 3 POW 2 INT 2
Evasion 3+2D Resistance 2+2D Physical DEF 13 Magical DEF 9
Max HP 87 Hate Multi x2 Initiative 4 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [26+2D] physical damage.
Drop Items
Drop Item Expected Value: 52G


Type-2: Fencer (CR6)

STR 4 DEX 3 POW 2 INT 3
Evasion 3+2D Resistance 2+2D Physical DEF 15 Magical DEF 11
Max HP 95 Hate Multi x2 Initiative 5 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [30+2D] physical damage.
Drop Items
Drop Item Expected Value: 63G


Type-2: Fencer (CR7)

STR 4 DEX 3 POW 3 INT 3
Evasion 3+2D Resistance 3+2D Physical DEF 16 Magical DEF 12
Max HP 103 Hate Multi x2 Initiative 5 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [33+2D] physical damage.
Drop Items
Drop Item Expected Value: 75G


Type-2: Fencer (CR8)

STR 5 DEX 4 POW 3 INT 3
Evasion 4+2D Resistance 3+2D Physical DEF 18 Magical DEF 14
Max HP 112 Hate Multi x2 Initiative 6 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [37+2D] physical damage.
Drop Items
Drop Item Expected Value: 89G


Type-2: Fencer (CR9)

STR 5 DEX 4 POW 3 INT 4
Evasion 4+2D Resistance 3+2D Physical DEF 20 Magical DEF 16
Max HP 120 Hate Multi x2 Initiative 7 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [40+2D] physical damage.
Drop Items
Drop Item Expected Value: 104G


Type-2: Fencer (CR10)

STR 5 DEX 4 POW 4 INT 4
Evasion 5+2D Resistance 4+2D Physical DEF 22 Magical DE 18
Max HP 129 Hate Multi x3 Initiative 8 Speed 2

Skills
(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (8+2D vs Evasion) / Single / Close / Deal [44+2D] physical damage.
Drop Items
Drop Item Expected Value: 120G